Description
My Role
Trailers
Gallery
Description
ANOTHER SIGHT is a surreal fantasy adventure with steampunk elements set in London in 1899, towards the end of the Victorian era.
With an emphasis on culture and character, ANOTHER SIGHT focuses on the emotional development of the relationship between its two protagonists, Kit, a refreshingly intrepid teenager, and Hodge – a mysterious red-furred cat.
They meet in the darkness of a London Underground construction site, after Kit loses her sight when the tunnel she had been exploring collapses. They team up for an adventure into the unexpected, with Hodge proving himself to be an indispensable companion, upon whom Kit will come to rely.
Kit and Hodge explore a surreal fantasy world, both together and separately, each using their own unique talents to make their way through compelling environments, and to solve intriguing puzzles.
Beneath London, in a world inspired by Neil Gaiman's urban fantasy, Neverwhere, Kit and Hodge encounter a hidden society made up of the world's greatest inventors and finest artistic minds, including Claude Monet, Nikola Tesla, Thomas Edison and other historical cultural icons.
My Role
I joined the Lunar Great Wall Studios team as a Game Designer during the final six months of development.
In this role, I was responsible for the following tasks:
- Placing splines to define the movement paths for Playable Characters within the levels.
- Positioning Gameplay Objects and Interactables.
- Designing and implementing environmental puzzles in the game map.
- Creating Level Design for 'Hodge's Level,' both on paper and directly in the engine.
- Developing in-game cinematics using the engine tools.
- Testing, bug fixing, and polishing to ensure a high-quality player experience.
Trailers
Gallery